Time's Up | 2014
Modeled in ZBrush and Maya
Rigged, animated, and rendered in Maya using Mental Ray
"Time's Up" was a two week animation project done at Tribeca Flashpoint Academy. Within these two weeks, I came up with the story, made an animatic, shot reference, modeled and rigged my character and scene, and finally animated it. Because of the tight deadline, I made sure to revolve my entire story around efficiency. I chose to use the Grim Reaper because his skeleton body would make rigging faster and I worked and reworked the whole story to make it as fast a turn around as possible.