Sam Model | 2014
Model based on my friend, Sam. Special thanks to her for all her patience!
Modeled in ZBrush and Maya.
Rendered using Arnold.
Maps edited in Photoshop.
I really enjoyed working on this project. It was a good change of pace from the more traditional sculpts I had been working on. I decided to take a more "Disney" route to this one, meaning big, expressive eyes, a small nose, and a stylized body. I also wanted to play with large and small shapes in the silhouette, so her sleeves and hips are large while her neck and legs are quite skinny to make a visible contrast. This was also my first go at really concentrating on making the best UVs possible. I've learned a lot since then and have gotten better, but this was a nice place to start.